I am a Human-Computer Interaction researcher and an Assistant Professor of Software Engineering at the University of Jeddah. My research lies at the intersection of HCI, CSCW, and Game Design. I investigate the ways people engage in social activities in physical, virtual, and mixed spaces, such as distributed multiplayer games, human-drone teams, online learning environments, and disaster response training simulations. My work explores new approaches to support collective sensemaking, planning, team awareness, and communication in distributed environments. I incorporate fieldwork and observation to understand existing contexts and practices; design novel collaboration interfaces and game mechanics; and test these designs through mixed methods studies in the lab and in the field.


Research Interest: distributed collaboration, team awareness, mixed reality, game design, software learnability, learning systems, serious games, gamification, player/user experience, and wearable technology.


RECENT PUBLICATIONS:
(see Publications for a full list or Google Scholar)

Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay
Sultan A. Alharthi, George E. Raptis, Christina Katsini, Igor Dolgov, Lennart E. Nacke, and Z O. Toups. 2021. Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay. In Proceedings of ACM Transactions on Computer-Human Interaction (ToCHI).

Developing Future Wearable Interfaces for Human-Drone Teams through a Virtual Drone Search Game
Marlena R. Fraune, Ahmed S. Khalaf, Mahlet Zemedie, Poom Pianpak, Zahra NaminiMianji, Sultan A. Alharthi, Igor Dolgov, Bill Hamilton, Son Tran, Z O. Toups. 2020. Developing Future Wearable Interfaces for Human-Drone Teams through a Virtual Drone Search Game. To appear in Proceedings of the International Journal of Human-Computer Studies(IJHCS).

Making Maps Available for Play: Analyzing the Design of Game Cartography Interfaces
Z O. Toups, Nick LaLone, Sultan A. Alharthi, Hitesh Nidhi Sharma, and Andrew M. Webb. 2019. Making Maps Available for Play: Analyzing the Design of Game Cartography Interfaces. In Proceedings of ACM Transactions on Computer-Human Interaction (ToCHI).

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