Publications

Google Scholar
Journals:
  1. Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay
    Sultan A. Alharthi, George E. Raptis, Christina Katsini, Igor Dolgov, Lennart E. Nacke, and Phoebe O. Toups Dugas. 2021. Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay. To appear in Proceedings of ACM Transactions on Computer-Human Interaction (ToCHI). full text.
  2. Developing Future Wearable Interfaces for Human-Drone Teams through a Virtual Drone Search Game
    Marlena R. Fraune, Ahmed S. Khalaf, Mahlet Zemedie, Poom Pianpak, Zahra NaminiMianji, Sultan A. Alharthi, Igor Dolgov, Bill Hamilton, Son Tran, Phoebe O. Toups Dugas. 2020. Developing Future Wearable Interfaces for Human-Drone Teams through a Virtual Drone Search Game. To appear in Proceedings of the International Journal of Human-Computer Studies(IJHCS).
  3. Making Maps Available for Play: Analyzing the Design of Game Cartography Interfaces
    Phoebe O. Toups Dugas, Nick LaLone,Sultan A. Alharthi, Hitesh Nidhi Sharma, and Andrew M. Webb. 2019. Making Maps Available for Play: Analyzing the Design of Game Cartography Interfaces. In ACM Transactions on Computer-Human Interaction (ToCHI).

Full Conference Papers:
  1. An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices
    Sultan A. Alharthi, Nick LaLone, Hitesh Nidhi Sharma, Igor Dolgov, Phoebe O. Toups Dugas. 2021. An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices. To appear in Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems(CHI'21).
  2. A Comparative Study of Hand-Gesture Recognition Devices for Games.
    Ahmed S. Khalaf, Sultan A. Alharthi, Ali Alshehri, Igor Dolgov, Phoebe O. Toups Dugas. 2020. A Comparative Study of Hand-Gesture Recognition Devices for Games. In International Conference on Human-Computer Interaction.
  3. A Framework of Input Devices to Support Designing Composite Wearable Computers
    Ahmed S. Khalaf, Sultan A. Alharthi, Bill Hamilton, Igor Dolgov, Son Tran, Phoebe O. Toups Dugas. 2020. A Framework of Input Devices to Support Designing Composite Wearable Computers. In International Conference on Human-Computer Interaction.
  4. A Vision of Augmented Reality for Urban Search and Rescue
    Nick LaLone, Sultan A. Alharthi, Phoebe O. Toups Dugas. 2019. A Vision of Augmented Reality for Urban Search and Rescue. In Proceedings of the ACM Halfway to the Future Symposium.
  5. It Started as a Joke: On the Design of Idle Games
    Katta Spiel, Sultan A. Alharthi, Andrew Jian-lan Cen, Jessica Hammer, Lennart E. Nacke, Phoebe O. Toups Dugas, Theresa Tanenbaum. 2019. It Started as a Joke: On the Design of Idle Games. In Proceedings of the ACM Annual Symposium on Computer-Human Interaction in Play (CHI PLAY'19).
  6. Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games
    Sultan A. Alharthi, Ruth C. Torres, Ahmed S. Khalaf, Phoebe O. Toups Dugas, Igor Dolgov, and Lennart E. Nacke. 2018. Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). Article 314, 13 pages. [ bib | doi | full text via authorizer | full text ]
  7. Playing to Wait: A Taxonomy of Idle Games
    Sultan A. Alharthi, Olaa Alsaedi, Phoebe O. Toups Dugas, Theresa Tanenbaum, and Jessica Hammer. 2018. Playing to Wait: A Taxonomy of Idle Games. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). Article 621, 15 pages. [ bib | doi | full text via authorizer | full text ]
  8. A Design Framework for Awareness Cues in Distributed Multiplayer Games
    Jason Wuertz, Sultan A. Alharthi, William A. Hamilton, Scott Bateman, Carl Gutwin, Anthony Tang, Phoebe O. Toups Dugas, and Jessica Hammer. 2018. A Design Framework for Awareness Cues in Distributed Multiplayer Games. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). Article 243, 14 pages. [ bib | doi | full text via authorizer | full text ]
  9. Designing Future Disaster Response Team Wearables from a Grounding in Practice
    Sultan A. Alharthi, Hitesh Nidhi Sharma, Sachin Sunka, Igor Dolgov, and Phoebe O. Toups Dugas. 2018. Designing Future Disaster Response Team Wearables from a Grounding in Practice. In Proceedings of APA Technology, Mind, and Society (TechMindSociety '18). Article 1, 6 pages. [ bib | doi | full text via authorizer | full text ]
  10. Practical Insights into the Design of Future Disaster Response Training Simulations
    Sultan A. Alharthi, Nick LaLone, Ahmed S. Khalaf, Ruth Torres, Lennart Nacke, Igor Dolgov, and Phoebe O. Toups Dugas. 2018. Practical Insights into the Design of Future Disaster Response Training Simulations. In ISCRAM 2018 Conference Proceedings -- 15th International Conference on Information Systems for Crisis Response and Management, Kees Boersma and Brian Tomaszeski (Eds.). 818--830. [ bib | full text ]
  11. An Architecture for Simulating Drones in Mixed Reality Games to Explore Future Search and Rescue Scenarios
    Ahmed S. Khalaf, Poom Pianpak, Sultan A. Alharthi, Zahra NaminiMianji, Ruth Torres, Son Tran, Igor Dolgov, and Phoebe O. Toups Dugas. 2018. An Architecture for Simulating Drones in Mixed Reality Games to Explore Future Search and Rescue Scenarios. In ISCRAM 2018 Conference Proceedings -- 15th International Conference on Information Systems for Crisis Response and Management, Kees Boersma and Brian Tomaszeski (Eds.). 971--982. [ bib | full text ]
  12. A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play
    Hitesh Nidhi Sharma, Sultan A. Alharthi, Igor Dolgov, and Phoebe O. Toups Dugas. 2017. A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '17). 83--100. [ bib | doi | full text via authorizer ]
  13. Playing at Planning: Game Design Patterns from Disaster Response Practice
    Phoebe O. Toups Dugas, William A. Hamilton, and Sultan A. Alharthi. 2016. Playing at Planning: Game Design Patterns from Disaster Response Practice. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '16). 362--375. [ bib | doi | full text via authorizer ]

Extended Abstracts:
  1. Do Cognitive Styles Influence Collective Sensemaking in Distributed Multiplayer Games?
    Sultan A. Alharthi, George E. Raptis, Christina Katsini, Igor Dolgov, Lennart E. Nacke, and Phoebe O. Toups Dugas. 2019. Do Cognitive Styles Influence Collective Sensemaking in Distributed Multiplayer Games?. To appear in Proceedings of the 2019 Collective Intelligence Conference (CI '19). ACM, New York, NY, USA.
  2. Mapping in the Wild: Toward Designing to Train Search & Rescue Planning
    Sultan A. Alharthi, William A. Hamilton, Igor Dolgov, and Phoebe O. Toups Dugas. 2018. Mapping in the Wild: Toward Designing to Train Search & Rescue Planning. In Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '18 Companion). ACM. [ doifull text]
  3. Toward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games
    Sultan A. Alharthi, George E. Raptis, Christina Katsini, Igor Dolgov, Lennart E. Nacke, and Phoebe O. Toups Dugas. 2018. Toward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games. In Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '18 Companion). ACM, New York, NY, USA. [ doi | full text]
  4. The Maze: Enabling Collaborative Planning in Games Through Annotation Interfaces
    Sultan A. Alharthi, Ruth Torres, Ahmed Khalaf, and Phoebe O. Toups Dugas. 2017. The Maze: Enabling Collaborative Planning in Games Through Annotation Interfaces. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '17 Extended Abstracts). 615--620. [ bib | doi | full text via authorizer].

  5. Books:
    1. The Pleasure of Playing Less: A Study of Incremental Games through the Lens of Kittens
      Sultan A. Alharthi, Phoebe O. Toups Dugas, Olaa Alsaedi, Theresa Tanenbaum, & Jessica Hammer. 2018. The Pleasure of Playing Less: A Study of Incremental Games through the Lens of Kittens. Pittsburgh, PA: Carnegie Mellon University: ETC Press. [ full text].

    Workshops:
    1. Collaborative Mixed Reality Games
      Sultan A. Alharthi, Katta Spiel, William A. Hamilton, Elizabeth Bonsignore, and Phoebe O. Toups Dugas. 2018. Collaborative Mixed Reality Games. In Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '18 Companion). ACM, New York, NY, USA. [ doi | full text]
    2. Re-build-ing Boundaries: The Roles of Boundaries in Mixed Reality Play
      Sultan A. Alharthi, and Phoebe O. Toups Dugas. 2018. Re-build-ing Boundaries: The Roles of Boundaries in Mixed Reality Play. In HCI Outdoors Workshop at CHI 2018, Montréal, Québec, Canada. [ full text ].