Talks and presentations

  1. Mapping in the Wild: Toward Designing to Train Search & Rescue Planning. Poster presented at CSCW '18, Jersey City, NJ, USA.
  2. Toward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games. Poster presented at CSCW '18, Jersey City, NJ, USA.
  3. Invited speaker at the University of Toronto, Canada weekly DGP Lab meeting.
  4. Practical Insights into the Design of Future Disaster Response Training Simulations. Paper presented at ISCRAM '18, Rochester, NY, USA.
  5. Designing Disaster Response Location-Aware Training Simulations from a Grounding in Practice. Doctoral colloquium presentation at ISCRAM '18, Rochester, NY, USA.
  6. Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games. Paper presented at CHI'18, Montréal, Canada.
  7. A Design Framework for Awareness Cues in Distributed Multiplayer Games. Paper co-presented at CHI'18, Montréal, Canada.
  8. Re-build-ing Boundaries: The Roles of Boundaries in Mixed Reality Play. Extended abstract presented at the HCI Outdoors Workshop at CHI'18, Montréal, Canada.
  9. Designing Future Disaster Response Team Wearables from a Grounding in Practice. Paper presented at APA TechMindSociety ’18, Washington, D.C., USA
  10. A Color-Based Tracking Algorithm to Support Tangible Collaboration for Visually Impaired Students. Poster presented at APA TechMindSociety ’18, Washington, D.C.
  11. Invited speaker at a panel on PhD in HCI, a webinar series organized by ACM SIGCHI Riyadh Chapter.
  12. The Maze: Enabling Collaborative Planning in Games Through Annotation Interfaces. Game presented at CHI PLAY '17, Amsterdam, The Netherlands.
  13. A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play. Paper presented at CHI PLAY '17, Amsterdam, The Netherlands.
  14. Playing at  Planning: Game Design Patterns from Disaster Response Practice. Paper presented at CHI PLAY '16, Austin, Texas, USA.