Talks and presentations
- Mapping in the Wild: Toward Designing to Train Search & Rescue Planning. Poster presented at CSCW '18, Jersey City, NJ, USA.
- Toward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games. Poster presented at CSCW '18, Jersey City, NJ, USA.
- Invited speaker at the University of Toronto, Canada weekly DGP Lab meeting.
- Practical Insights into the Design of Future Disaster Response Training Simulations. Paper presented at ISCRAM '18, Rochester, NY, USA.
- Designing Disaster Response Location-Aware Training Simulations from a Grounding in Practice. Doctoral colloquium presentation at ISCRAM '18, Rochester, NY, USA.
- Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games. Paper presented at CHI'18, Montréal, Canada.
- A Design Framework for Awareness Cues in Distributed Multiplayer Games. Paper co-presented at CHI'18, Montréal, Canada.
- Re-build-ing Boundaries: The Roles of Boundaries in Mixed Reality Play. Extended abstract presented at the HCI Outdoors Workshop at CHI'18, Montréal, Canada.
- Designing Future Disaster Response Team Wearables from a Grounding in Practice. Paper presented at APA TechMindSociety ’18, Washington, D.C., USA
- A Color-Based Tracking Algorithm to Support Tangible Collaboration for Visually Impaired Students. Poster presented at APA TechMindSociety ’18, Washington, D.C.
- Invited speaker at a panel on PhD in HCI, a webinar series organized by ACM SIGCHI Riyadh Chapter.
- The Maze: Enabling Collaborative Planning in Games Through Annotation Interfaces. Game presented at CHI PLAY '17, Amsterdam, The Netherlands.
- A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play. Paper presented at CHI PLAY '17, Amsterdam, The Netherlands.
- Playing at Planning: Game Design Patterns from Disaster Response Practice. Paper presented at CHI PLAY '16, Austin, Texas, USA.